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Podcast Challenge: Play DOOM II with mods and survive

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DOOM 2 header

I’d like to preface this Podcast Challenge handed to me by Delano with the following intro: Doom is a wonderful franchise that first found life on the PC and I wholly applaud id Software for helping to completely reinvent the shooter genre back in 1993 and lay the groundwork for the modern shooter (along with those that came before it, like Wolfenstein 3D and Ken’s Labyrinth). It’s a tragedy that this franchise hasn’t seen anything really new since Doom III and honestly, it’s still going to be as good as you remember when you played it 20 years ago. I also never played Doom II, having only ever played Doom and Doom III.

With that said, though, I’m so glad this challenge is over and I can go back to thinking about what hat of shame I should wear because by God, I lost this challenge by a country mile.

The Challenge:

On our last podcast, Delano turned the attention to me and told me to play Doom II, but with a twist – play the game with mods installed and try survive. As he was saying this I thought to myself, “How hard can this be?” Well now…

  • You need to play Doom II or FreeDoom. I strongly recommend playing with Doom 2 rather than FreeDoom. It’s a far better experience.
  • Next you’ll need a modern source port like Zandronum. This allows you to play Doom in hi-resolution with WASD, mouselook and other modern touches.
  • Next you’ll need Brutal Doom. It tweaks the gameplay and monster/weapon behaviours.
  • Finally, you’ll need a map pack (.wad) called Hell Revealed II. It has insane monster counts.
  • You do not have to finish all 32 levels, but get to at least level 20.
  • You have to play on the penultimate difficulty (12 on a 10 scale of badness).

Love, 

Delano

I foolishly accepted this challenge.

Doom II brought kicking and screaming into 2014

I didn’t run into any major hiccups getting the game to work on a base level, but FreeDoom isn’t exactly the original title. It’s a free port of Doom II for the modern-day PC using the source code of Doom that id Software released to the public in 1997 under the GPL licenase, three years after release. Doom is pretty much the entire reason why we have shooters, mods, DLC and custom maps at all. The gaming community latched onto the Doom engine’s ability to run id’s custom, but highly accessible WAD (Where’s All the Data?) file format and people took this and literally tried every combination of theme, story and art style to create different games using Doom and the Doom engine.

WADs were distributed across the internet with impunity and the popularity of some of the mods, like a Star Wars themed one, pretty much prompted George Lucas to sit back and stroke his beard and say, “Hmmm… we should make our own version of this game and sell it for lots of money!” (thus simultaneously spawning Bobby Kotick, fully formed, from his mane) [citation needed]

Doom with a Star Wars feel? Or Star Wars with a Doom feel?

Doom with a Star Wars feel? Or Star Wars with a Doom feel?

Doom effectively spurred LucasArts into making Star Wars: Dark Forces, thanks to the community’s love for it and its modding capability. Doom also morphed into a special multiplayer version of the game created for the US Military and made available to the public, creatively titled Marine Doom, which had you and three other co-op players run through missions ranging from storming an enemy bunker to destroying a tanker to rescuing hostages from an embassy.

The funny thing is that the US Military only ever needed to buy four store-bought copies of the game to be able to develop and run their simulation. Doom didn’t have any DRM protection and although Doom engine could be licensed, it was much cheaper to buy single copies of the game and mod the WAD files instead, so it was easy for their simulations team to rip into the WAD file, completely customise the game and have it run in the Doom engine without paying id Software a single cent more.

Even without mods, FreeDoom run through Zandronum (which can also run any other game based on the Doom engine) was already a fun experience and I can see why so many people loved this game and still play it to this day. It retains a balance between being challenging and accessible and the very primitive graphics and simple gameplay means that it’ll run on pretty much anything. Also, it’s really weird to see a game take up a mere 100MB on my SSD.

Run, Jump, Die, Repeat! Run, Jump, Die, Repeat!

[youtube]-dCb4KfdVn4[/youtube]

Regular Doom II doesn’t try to insult you as much as Hell Revealed II does. The mod immediately starts off with a loading screen showing flaming red skulls and a pentagram in the background, along with a background shadow of a demon that looks a little like Stampede from the Bravestarr movie. Honestly, when a game starts off with that kind of loading screen, you know it’s going to be tough.

Doom II Hell Revealed screenshots (2)

When I first loaded up a new game, I was treated to my first insult about how bad I am at this game. Power-fantasy? Wut? This isn’t Total Recall you troll, get outta here. Completely ignoring my instructions, I decided to choose Black Metal for my first playthrough and I pretty much stuck to that for three days before realising my mistake. But hey, I managed to complete the first level on the hardest difficulty with 34 HP left, so that’s an achievement in itself.

I also got so excited at this achievement that I didn’t screenshot the ending of that level to prove that I did it so you’ll have to take it at the word of my brother Matthew, who proceeded to watch me die multiple times at the start of map 02.

Doom II Hell Revealed screenshots (3)

Zandronum changes the formula for Doom quite a bit. You can now aim down the sights, you can freelook around the viewport, there’s support for mice with higher sensitivity and it handles really well on modern operating systems. There’s also online multiplayer for up to 64 players, jumping (not available in the base game), custom key bindings and it supports rendering through OpenGL or the Doom software renderer. Its only failing is that there isn’t a port for Zandronum on iOS or Android or Windows Phone, but there are other Doom engine emulators that do the job just as well there.

Because it’s not the original game files that I’m working with, the textures are not original, so things look a lot muddier and less clear. It’s a good enough experience if you want to recreate the traditional Doom experience, but it’s not perfect. But it’s very hard to enjoy the updated visuals thanks to Brutal Doom and Hell Revealed II because you keep getti-

Doom II Hell Revealed screenshots (8)

I can only go to sleep now by listening to the screams of Doomguy over and over again.

Shit. I died again. One thing about this challenge is that Delano actually expected me to finish, but I’m clearly cut from a different cloth. I barely make it out the first level because there’s no time to just admire the scenery – it’s kill or be killed or be killed just a little later by this giant asshole of a monster who shoots green energy at you and turns you into slime (he’s like a large, fat Slenderman and it scares the bejeesus out of me when I see it). On the Black Metal and 12 in a 10 point scale of 2 difficulty the enemies are faster and are able to do more damage more quickly so you’re pretty much screwed from the first second.

I’m not telling you that you can dodge bullets, Neo. I’m telling you that even when you’re ready, dodging bullets in this game just gets you into the firing line for another enemy to pepper you with more of them. If you dodge that one, you’ll just get brutally murdered later on.

You think you’re a crack shot just because you can nail a camper 500m away in Battlefield 4? Come try this and see how quickly you beg for mercy, or just a little respite from the chaos that comes with certain death. I think that may be the charm of Hell Revealed II – you know that you’re going to die, you just try to extend the periods between deaths as long as possible so you can finish a level.

Doom II Hell Revealed screenshots (5)

And that’s really all that I got with this challenge – certain death. When I got to map 02, I couldn’t progress very far because all of the muscle memory I had learned from the first map had to be forgotten. Yes, the game mechanics are still the same but your progression through the map changes drastically. First you have to worry about the enemies on the bridge to your left sending a volley of bullets and green energy your way, then you have to jump off the platform you’re standing on keeping in mind that the game is plagued by object clipping issues that cause you to just blindly jump against the fence hoping that eventually the game engine allows you to clear it so you can run for the hazmat suit and OH CRAP I died again.

As I progressed through my 98 attempts to complete the second level I realised that this is damned difficult game. Its simple to get into and to learn the basics but beyond that it brutally tortures you with every WASD key press and constantly makes you ask yourself if you’re worthy enough to even start the launcher. Dark Souls, Demon Souls and their ilk of mind-numbingly unforgiving games at least give you a sense of progression because you can feel yourself get better at it with each try and each death and the experiences you have in the game will inform you in ways to conquer your enemies and not die every other second.

I did learn that the levels in this game are very well crafted, however. Nothing is out of place, there’s nothing placed here to just look pretty, it all has a purpose and a reason for being. Balance is a key part of the map design and id Software had this down to a T. You have to be smart about finishing the level you’re on and there’s no way that mowing your way through everything will guarantee success. You may get somewhere with that but perhaps the next map throws you a curve ball and requires you to teach yourself new skills and moves in order to survive.

id Software doing planking before the internet thought it was cool.

id Software doing planking before the internet thought it was cool.

But eventually, I gave up. I’m not the kind of gamer who likes a challenge so severe that it debilitates me and causes insane rage and agonising gnashing of teeth (particularly when I’m due to have my wisdom teeth removed in about two months). Hell Revealed II fills a niche for Doom II fans who want that difficulty curve and who want to play the game they love on the highest difficulty possible to test their skills. Its a similar mindset to the groups of friends and colleagues who get together in their spare tine in order to figure out how to speedrun a game

Sure, I can see value in it and developers watching the speedruns get a lot of insight into how their game works and behaves when you’re breaking the laws of its physics in order to complete it in as fast a time as possible, but I won’t personally do it myself. I once clocked Metal Gear Solid 2: Sons of Liberty on extreme difficulty in 1:57:34 on a PS2 and that’s good enough for me. The only games where I employ extreme difficulty levels are almost exclusively in the racing genre when I have a wheel and pedal set, because usually the AI on regular settings is way too slow for me.

Beating Hell Revealed II on the penultimate or even Black Metal difficulty requires skills that I simply don’t have. It’s like me trying to reach the top of the Unreal Tournament 2004 scoreboard when Chippit is playing because most people never get the best of him. I’ll admit freely tha-

Doom II Hell Revealed screenshots (9)

Splat!

… I’ll admit freely that Doo-

Doom II Hell Revealed screenshots (7)

Splat!

I’ll admit freely that Doom was an inter-

Oh crap.

Oh crap.

Sigh. Alright, look, Doom II was a game-changer for the industry and I still find the FreeDoom and Zandronum port fun to play and it’s an interesting look at how much game developers managed to do with the limited hardware and primitive instruction sets and tiny, tiny hard drive sizes and shitty operating systems back in the day. Anyone who’s remotely interested in PC gaming should play FreeDoom with Zandronum for no other reason than to educate yourself on how different things were back then and to plain enjoy the single-player experience as it was back then.

No DLC to download. No subscriptions to buy. No game clients to sign into. No internet connections to be allowed through your firewall. No always-online restrictions. No hackers. No campers. No noobs (except you).

But I’d like to stress that while Hell Revealed II is a work of art and a great accomplishment by the Doom II fans who made it, the higher difficulty levels aren’t for me. I’ll stick to playing it on Harsh because I’d actually like to just lean back in my chair and enjoy the game, not fight it every second in order to validate my existence in it. If you’re looking for a challenge then by all means, do it, because it’ll certainly wreck you.

I’m just not that kind of gamer anymore. But perhaps you are!


Giblets: Bethesda shows a few seconds of Doom 4 gameplay

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The upcoming fourth entry in the Doom franchise (which appears to be titled simply Doom) looks set to be a real piece of work, if this mini-trailer by Bethesda is anything to go by. Sure, it’s just a teaser lasting a few seconds but holy cow, it’s intense.

Bethesda plans on unveiling a full gameplay reveal at their E3 showcase, which is on the 14th of June. Check out the teaser below:

The DOOM launch trailer gets knee-deep in the dead

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doom 4

Hello, 1993? It’s the new DOOM trailer calling. I’ve got your old school retro cool LOCKED AND LOADED IN MY LUDICROUSLY OVERSIZED GUN AND I’M TOTALLY NOT COMPENSATING FOR **** RAAAAARGH.

Ahead of the reboot’s rebooting next week, id and Bethesda are dialling the hype-o-meter to super-mega-ultra-max with this guts ‘n’ gibs ‘n’ gores DOOM campaign trailer that goes straight to Hell with a remix of the original E1M1 theme. The nostalgia is real, guys.

Also, that part at 0:54? It’s only the original box art.

Was it always this homoerotic?

But without the gratuitous abs.

DOOM is out on Friday, 13 May on PC, Xbox One, and PS4.

Here are your system requirements for DOOM

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Doom cover

The word “DOOM” should be enough to convince you to buy the game, but Bethesda seems to have put more thought into its marketing campaign than that. The software publishing giant has been offering players beta previews, releasing fantastic trailers like this one, and generally hyping up the fact that we’ll once again be able to play a fps game with difficulty modes that range from very hard to “you need to be a god/hax to pass this without dying”. Developers id Software recently released the system specifications for the game, and it looks about as brutal as you’d expect from a game that is all about being a badass with a gun. You might need to sit down for this one, though, as the minimum requirements are steep.

What’s at least comforting is that DOOM is an OpenGL game, which means that you’re not totally gated off in terms of software support. Bethesda and id Software are also working closely with AMD and NVIDIA to have optimised drivers released for the game on launch day, but given that DOOM launches on Friday the 13th of May, I think there might be enough superstitious people who won’t touch their hardware at all on the game’s launch day. It is refreshing, though, to see developers working with GPU manufacturers to have their games working optimally.

Minimum System Requirements:

  • OS: Windows 7 Service Pack 1 64-bit
  • CPU: Intel Core i5-2400 or AMD FX-8320
  • RAM: 8GB system memory
  • GPU: NVIDIA Geforce GTX 670 2GB or AMD Radeon HD 7870 2GB
  • HDD: 55GB free storage space
  • Audio: DirectX 9.0c supported audio card
  • LAN: Internet connection required

Recommended System Requirements: 

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-3770 or AMD FX-8350 or better
  • RAM: 8GB system memory
  • GPU: NVIDIA Geforce GTX 970 4GB or AMD Radeon R9 290 4GB or better
  • HDD: 55GB free storage space
  • Audio: DirectX 9.0c supported audio card
  • LAN: Internet connection required

Disappointingly, even if you buy the disc version of the PC, there’s still a huge day one patch to download, rounding in at just over 45GB (yes, 45 gigabytes!), which means that there’s likely only a small portion of the game that’s included on the disc. Because the game uses Steam, we could draw some parallels to Konami’s release of Metal Gear Solid V: The Phantom Pain, which only (and I mean only) included an installer for the Steam client and a small 8MB executable for the game itself. The rest had to be downloaded, and a lot of people were not happy about this, which Konami called “an anti-piracy measure”.

Either way, no matter what rationale Bethesda might have for requiring players to buy the disc copy to buy the game, it’s still rather poor form from a company that used to be all about the PC market. I’ll bet that PS4 and Xbox One players will have less than 5GB worth of patches to download on launch day. If you pre-order the game before it launches through Steam, you can start your download on 11 May 2016.

doom 2016

Hardware-wise, a lot of people will be excluded from running this game on their systems. Anyone that’s still on Windows Vista should have moved to Windows 7 already, but if you don’t have at least a Geforce GTX 670, there’s a good chance that playing the game at full details at 1080p is not going to be possible. You’ll have to drop some graphics details in order to keep the frame rate high, but DOOM appears to be rather well optimised, so even those of you playing on an AMD APU should be able to find a good balance of visual quality and performance at 720p.

The hard limit of a quad-core CPU also makes things tricky, and if you’re on an older Core 2 Quad processor there might not be enough single-thread performance to keep the game running smoothly. It will be interesting to see exactly what an older system can manage when the game is launched and benchmarked, but I’d wager that even the higher end Core 2 Quad processors from the Q9000 family will have a tough time running this game. If you’re putting together a budget system this year that needs to play DOOM, have a look at my R10,000 build in my most recent System Builder’s Guide. That should be more than capable of running this game at 1080p with a solid 60fps framerate.

DOOM launches on Friday, 13 May 2016, for the PC, Xbox One, and PlayStation 4 platforms. You can pre-order it online through Steam for a base price of R799. DOOM is set to bring back super-hard fps shooters to the market, and it’ll also launch with SnapMap, Bethesda’s framework for modders to make their own levels and share them effortlessly through the built-in map menu.

Bethesda’s DOOM runs pretty smoothly on the Vulkan API

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DOOM---image-1

DOOM‘s been in the news a bit today, what with an impending launch happening on Friday the freakin’ thirteenth. DOOM is also a monster of a game, with a high cost of entry for playing the game at very high detail settings, and it’ll be graphically demanding and innovative at the same time. For those of you purchasing DOOM on the PC, there’s one more thing you can look forward to as well – DOOM will get a patch to support the Vulkan API “very shortly after launch”. The first AAA game to support Vulkan will be here soon, and it’ll be the first of many more to come this year.

The promise of the Vulkan patch was made by id Software developers Marty Stratton and Robert Duffy in the NVIDIA Geforce Event after-show, where they appeared on stage to show off a live demo of DOOM running on the brand new NVIDIA Geforce GTX 1080 and with the Vulkan renderer. Drivers for Vulkan from AMD, NVIDIA and Intel only popped up three months ago, and having id Software get up on this project so quickly is just ridiculous. You have to wonder how much work is involved in porting it if id Software has a fully playable implementation now.

“NVIDIA’s actually had their developers in our office for the past week, and they’ll probably be there for another week after launch or so to work on the OpenGL stuff and the launch for Vulkan as well”, revealed Stratton early on in the demo. “We’ve been optimising for OpenGL for the launch mostly, but we really want to have Vulkan ready soon, and it’ll be ready really, really shortly after launch.”

“We really wanted to be the first AAA game to fully embrace Vulkan, and kind of show off its capabilities,” added Duffy. “And its capabilities on Pascal are stunning!”

Having Vulkan support also hints at a more important announcement to follow in the near future – a Linux port. id Software is well-known for embracing open standards and having their games run on Linux, but of late this hasn’t been the case – only DOOM 3 and DOOM 3: BFG Edition have had successful commercially-supported Linux ports. Most of the studio’s past Linux ports weren’t officially supported ports from id Software owing to conflicts with Zenimax management, and in many cases the binary executables for the games that ran natively on Linux were unofficial and unsupported. It was more a labour of love than anything concrete.

Honestly, the most surprising thing about this announcement was the fact that the Geforce GTX 1080 used in the demo was running the game above 120 frames per second most of the time, at 1080p with ultra detail settings. Most GTX 980 Ti cards struggled to see beyond 70fps in the open beta for the game at the same settings, so this is a massive performance jump over the OpenGL implementation. Will older cards benefit with a similarly high framerate? We won’t have to wait long to find out.

DOOM launches for the PC, Xbox One and Playstation 4 on 13 May 2016.

Source: Hexus

Some guy has finished Doom on Ultra Nightmare

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Doom-image-21789

What’s so impressive about that? Oh nothing, except that it’s the game’s super-mega hardest “Nightmare” difficulty with permadeath enabled. If you die, it’s game over. Just like real life. If real life were a demonic invasion at the office, anyway. So, basically, a Monday.

YouTuber Zero Master has accomplished what not even Doom developers at id Software could do, and only two days after the game’s launch. I’m sure everybody over there is appropriately embarrassed.

“I run the game on low settings with minimal FOV, so I would recommend a different video if you are curious how it looks at better settings,” he explains in the video blurb.

“It’s not entertaining gameplay in some parts, but it gets the job done. Making a run this long was completely new for me, my longest single segment run was just under 45 minutes with my old Final Doom: TNT Evilution record. So almost 4 hours and 45 minutes was exhausting. That is also part of the reason why I couldn’t be bothered to grab some of the secrets, but I’m sure someone else can do a 100% run, it has never been my kind of thing.”

He also adds that, the previous day, he’d managed to get all the way to the final boss before dying. BUT NOT THIS DAY.

Via Eurogamer.

Giblets: DOOM is getting private match support, custom multiplayer settings, bots

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Doom-image-21789

DOOM‘s campaign has been a m-m-m-monster megahit, but the multiplayer – not so much. It’s not that it’s exactly bad, but cheaters and an inscrutable lack of admin tools and private match features have all but… doomed the game’s multiplayer into irrelevance. Anybody? No? Okay. Anyway, the team over at id Software is working on a solution.

“There’s certainly no lack of commitment to Doom as a multiplayer game on our side. We are already working on private matches with custom game settings and expect to include that in a free update this summer,” the game’s executive producer Marty Stratton told Eurogamer.  “We feel like this will meet the greatest immediate needs of most players, like those wanting to use private matches to avoid cheaters, play exclusively with friends or setup competitive options.”

He also mentioned that bots would be added to the game in the future, when the studio’s bot guy isn’t so busy with other stuff.

“Our bot system was actually written by one of our long-time senior programmers, John Dean, known online as ‘Maleficus’, who also wrote the Return to Castle Wolfenstein Fritz bot and the bots in Enemy Territory: Quake Wars, so he does great work with bots. But John also just happens to be our internal lead programmer on SnapMap, so he’s very busy.”

Doom: Unto the Evil DLC available right now, with sweet new trailer

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Doom MDLC the harvester

That sneaky bunch over at Bethesda have gone and released Unto the EvilDoom‘s first paid DLC, one day early. They’ve also released a trailer for the new multiplayer content.

Unto the Evil was slated for release later today, but it seems Bethesda couldn’t wait any longer and launched the DLC at QuakeCon yesterday. The add-on includes new maps, a new demon dubbed The Harvester, a robotic armour set, shiny new hack modules, a new weapon, more taunts and additional equipment.

All this new stuff comes at a price, and that price is R256. Or you could spring for the season pass which will cost you R699. Doom (minus the DLC and season pass) is currently 50% off on Steam and will set you back R399. You’ll have to act fast though, as the deal ends on 8 August.

Bethesda also announced the commencement of yet another double XP weekend to coincide with the launch. It’ll end on 8 August. Still no word on any single-player DLC, unfortunately.


Doom is getting custom games and Deathmatch this month

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Doom-image-21789

Who’s a happy Revenant? You are. Yes, you are. Look how happy he is, you guys. That is one happy Revenant, and it’s all because custom matches and Deathmatch are finally coming to Doom. Isn’t it, boy? Yes, it is. Now play dead. Play dead, boy. NO, THAT’S NOT WHAT I ME-

The news comes via a teaser trailer, announcing a proper gameplay reveal livestream hosted by Xbox with id Software’s Marty Stratton and Hugo Martin on Twitch next Tuesday, 13 September at 20:00 local time.

Custom games, Deathmatch, and the new Arcade mode will be included as part of a free update dropping sometime later this month. In the meantime, I should, uh, probably finish it. I’ve hardly even started it. I’ve got too many games already, and the new Destiny expansion is out in less than two weeks. Help.

Giblets: Doom’s bad-ass soundtrack has finally been released

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As I explained in the comments for Lord Dane’s review of the Doom reboot, I would have personally rated the game a 95 out of 100. I’d rate it that not because it’s an absolute blast to play, and a masterpiece of a reboot (though it totally is both those things), I’d give it 95 gold stars for the soundtrack alone. It’s fantastic, and probably my favourite game soundtrack of the past decade.

And now it’s finally here, thanks to Mick Gordon, the game’s soundtrack producer and composer. At the time of writing this sentence, he’s uploaded 18 of the 31 tracks that feature on the album, right onto his YouTube Channel complete with in-game footage, and a look at his insane guitar skills. The full soundtrack (including all 31 tracks) is already available on iTunes for R79.99, as well as on Google Play for R49.99. You can also listen to the entire album for free on Spotify (you’ll need to log in).

Source: Mick Gordon on YouTube

Lick people’s faces off as a Cacodemon in Doom’s Hell Followed DLC

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doom-cacodemon

Way back in August, Doom‘s first multiplayer-focused DLC Unto the Evil — which saw players use runes to become a devastating Harvester demon — was released.

Well, the game’s second multiplayer DLC called Hell Followed was launched yesterday, and with it came a few hellish goodies. The pack includes three new maps, a new weapon, hack modules, armour, taunts, a new piece of equipment, and will finally give players the ability to transform into the dreaded Cacodemon. A bad-ass trailer and more details after the jump.

First, let’s take a look at those maps, courtesy of the game’s official website:

  • Templar: Battle among ancient burial ruins of the Templar, where statues of heroes past overlook the machinery of a fallen society.
  • Molten: Clash in a world littered with volcanic temples and fight inside a crumbling facility dedicated to harnessing energy from the lava that envelopes the entire planet.
  • Orbital: Fight in low gravity aboard a robotic station in deep space. Surprise opponents from above, but be careful not to fall into the vastness of space below.

The new weapon is called the Reaper and it might just be the coolest looking weapon in the game, and should look great with your new Cyberdemonic armour. The Threat Pulse is the game’s latest piece of equipment and serves to highlight your closest foes through walls. The biggest highlight of the pack by far is being able to play as the Cacodemon, which is described in the blurb thusly: “Become the iconic flying demon. Roast your enemies by shooting ball-lightning, or devour them up close with a grabbing tongue attack.”

Hell Followed is the second of three paid multiplayer DLCs currently planned for the game.

Doom: Hell Followed is out right now on PS4, XBO, and PC. You can get it as part of the season pass for R699, or as a standalone for R256.

You really need to watch this Doom documentary

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This year’s revamped Doom is probably one of my favourite games ever made. It almost perfectly captured what made the original games so endearing, while still looking and feeling refreshingly new. The fast-paced combat, the ridiculousness, the self-awareness, and that soundtrack, man. So good.

But it wasn’t always like that, reveals a new documentary by Noclip called DOOM Resurrected. The three-part documentary delves into the development of the game as well as the many twists and turns that went along with it.

In part one, the documentary explores what the game could have been, and what prompted the switch from “Call of Doom” to the game we now know and love. It also includes enlightening interviews with some of the id Software minds responsible for the fantastic reboot.

Part two focuses on the thought and design behind the game’s heart-pumping opening level, and the developer’s decision to skimp on Doom‘s story in favour of more fun, fast-paced, engaging combat.

While part three revolves around some of the core design details of the game such as level design, weapons, setting, and combat complexities, the most exciting part (to me at least) is a look at the game’s perfect soundtrack and an interview with composer Mick Gordon. Gordon talks about the creative process behind coming up with a soundtrack that stays true to the source material, but with a modern flare and style that ties everything together.

Doom is available on PC, PS4, and XBO. Emperor Dane reviewed it back in June, and he gave it an impressive 90. If you like the game and like having fun, you should also check out Bethesda Pinball.

Review: DOOM: The Board Game

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I buy a fair amount of board games, and all of them are meticulously researched beforehand. Reviews read, videos viewed, forums frequented. I like to know exactly what I’m getting before I fork over my hard-earned Nelsons. Not this time. The most expensive game I own is also the only one I’ve ever bought while knowing nothing […]

What would Doom look like as an isometric shooter?

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Like that, probably. And totally rad. This what-if-only screenshot was created by Stasis and Cayne designer Chris Bischoff, whose Cape Town-based indie studio The Brotherhood is also busy with its new Kickstarter campaign for Beautiful Desolation, an old skool point-and-click adventure game set in a post-apocalyptic Africa. Go and pledge some munnies if you haven’t already!

All DOOM DLC packs now free, multiplayer progression gets overhauled, free weekend kicks off

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Yip, you read that right. One of the most exciting shooters I’ve played in years, recipient of our sexy Editors Choice award and the proud owner of an equally sexy score of 90, just got even better. id Software announced and released DOOM‘s 6.66 update yesterday, and it’s the most exciting one to date. The […]

Doom and Wolfenstein II are confirmed kills for Nintendo Switch

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Bethesda Softworks is turning out to be a surprisingly prolific source of Nintendo Switch games, announcing versions of both Doom and Wolfenstein II: The New Colossus for the portable/not-so-portable hybrid console thing. That means frantic demon slaying and Nazi decapitations will be joining the eagerly awaited orc-in-progress Skyrim, which lands on 17 November. The publisher […]

Doom on Nintendo Switch review

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I generally find the game selections for Nintendo machines a bit too twee and family-friendly for my tastes. So why then did I buy a Nintendo Switch? Well, it was largely for the promise of upcoming games. And also because I had a good chunk of spare cash following an unexpectedly large tax rebate… and […]

Always wondered what your home would look like as a nightmarish hellscape? Me too!

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Ever looked around at your boring, regular house and thought that the resolution was too high, that the floors needed more piles of gore, and the the walls could do with a touch more…what’s the term they always use in those home renovation shows? Oh, right, viscera? Well, the Doomba’s got you covered. In belated celebration of Doom’s 25th anniversary, game developer and designer, Rich Whitehouse, released a script for Noesis that allows your little robot vacuum cleaner to map […]

The post Always wondered what your home would look like as a nightmarish hellscape? Me too! appeared first on NAG.

Doom: Annihilation unleashes hell, or some version of it, in October

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Universal Pictures’ new movie Doom: Annihilation will apparently be coming out on 1 October this year. This is how the world ends – not with a bang, but with another potentially bad movie adaptation of a video game, accompanied by a short, underwhelming whimper. The news was shared earlier on the movie’s main Twitter account and unsurprisingly, not that many souls out there are pleased. No new trailer for the film appeared with the announcement, so we can only pray […]

The post Doom: Annihilation unleashes hell, or some version of it, in October appeared first on NAG.

And now, this guy playing Doom on a pregnancy test

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Launching Doom on devices and appliances not actually designed to launch Doom is kind of an institution in the hobby programmer space, but this one bamboozles even our most extravagant expectations. Get it? Expectations. You know, like “we’re expecting” but instead of babies, it’s cacodemons, although I dunno if there’s much difference. My mom thinks I’m funny, okay. Twitter user Foone managed to get id Software’s 2003 original game onto a digital pregnancy test with a monochrome 128 x 32 […]

The post And now, this guy playing Doom on a pregnancy test appeared first on NAG.

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